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Google Play has taken the lion’s share of downloads, generating close to 287 million downloads, or 75 percent of the total. 2 with more than 41 million downloads, or 10.7 percent, while Russia rounds out the top three with nearly 21 million installs, or 5.4 percent. 1 for installs, picking up 104.6 million downloads to date, or 27.3 percent of the total. Roblox has accumulated close to 383 million downloads to date across the App Store and Google Play. Players on iPad have proven to be the biggest spenders, generating $623.8 million in lifetime revenue to date, or 39.4 percent of the total. Google Play, meanwhile, has accounted for $389.2 million, or 24.6 percent. The App Store has generated the vast majority of Roblox’s revenue, generating nearly $1.2 billion to date, or 75.4 percent of all player spending. Great Britain, meanwhile, has generated $132.8 million, or 8.4 percent, and Canada has picked up close to $66 million, or 4.2 percent. The United States has been, by far, the top grossing country for Roblox, racking up more than $1 billion from player spending, or 66.3 percent of total revenue. May, however, has proven to be the game’s most lucrative month ever, as sales hit close to $103 million. In March, revenue grew 28 percent month-over-month to $69.8 million, while in April player spending increased by 34 percent M/M to $93.2 million. Roblox has seen a surge in revenue over the last few months amid the global COVID-19 pandemic and lockdowns, with consumers looking for entertainment and ways to socialize virtually. The title crossed the milestone just seven months after hitting $1 billion in player spending.

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The mobile version of popular MMO sandbox Roblox from Roblox Corporation has surpassed $1.5 billion in player spending, according to Sensor Tower Store Intelligence estimates.







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